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  • Patch Notes 31

    Jetpuffed

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    We've been hard at work for providing fixes and updates, so here's the list of our latest changes:
    :emerald: Global
    • Nothing, all server specific.
    :emerald: Factions
    • Made Sentimental percentaged based
    • Reduced number of envoys that spawn
    • Increased envoy timer from 10 minutes to 30 minutes
    • Added a chance to receive two items from an envoy
    • Increased amount of purchaseable enchant tokens from 250 to 500
    • Added ability to exchange exp for enchant tokens
    • Fixed bug where you could eat an enchanted golden apple and not have it disappear
    • Changed FTOP into a warp (use a number after the command if you still want the chat list)
    • KOTH scheduling clock now shows the correct time
    • PlayerVaults no longer sorts your items
    • Changed how Hardened works. It now lowers your chance of receiving - damage from fire, lava, and explosions
    • Fixed bug with old Hardened where you could duplicate and/or instantly repair any item by right-clicking on a player while taking damage
    • Removed sand gen buckets for performance improvement
    • Added names to tooltips for /f who
    :emerald: Survival
    • Added more words to ChatReaction
    :emerald: Creative
    • Plot ratings have been enabled
    • Plot visiting has been enabled
    • Ranked players now have access to more plots
    • Three daily reward villagers have been added
    • Added more words to ChatReaction
    :emerald: KitPVP
    • Nothing. :(
    :emerald: Skyblock
    • Added [item]
    • Added ChatReaction with more words
    • Increased island chest limit to 500
    • Added monthly key kits for Veteran+
    :emerald: Prison
    • Nothing. :(
     

    Warrior356

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    • Added ability to exchange exp for enchant tokens
    Whats the command pls?
     

    Matan Cohen

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    Is there a point in which sandgen buckets will be reinstated? Asking for whether or not I should buy the currently limited amount of buckets in the world.

    On another note, would changing the creation of the sand to going down to up be better performance wise on the server? like the inverse of cobble walls.

    Another idea to limit the 'performance based damage' is to limit the amount of buckets being able to be used in an x amount of chunks. This could also create a counter measure to people flying with gen buckets repairing their base mid-raid since the raiders could activate gen buckets.
     

    Skizzles

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    Exp for enchant tokens, seen that before ;-) but I do like the addition (imo should be on all token servers)
     

    Lucas S.

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    Good fixes, more words to the ChatReaction was overdue.
     

    TheDrunkLord

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    We've been hard at work for providing fixes and updates, so here's the list of our latest changes:
    Here to continue conplaining about sand gen buckets nah but legit im sure the server would greatly appreciate it if there was any way you could try and get in touch with the devs again to make the sand scafolding rather than dropping so it wont reduce server tps. With the new cannons implimentef this season sand walls are a vital wall to holding a defensive position for an extended period of time. Thank you for your time keep up the great work
     

    bunnaz

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    Good forward moving changes. Looking forward to next patch notes. PLEASE KEEP DOING THESE! Love the transparency.