Factions My suggestions for Factions

Discussion in 'Suggestions and Feedback' started by AkaneKaimetsu, Jul 10, 2019.

  1. AkaneKaimetsu

    AkaneKaimetsu Active Member

    Messages:
    45
    phaxiuss
    Invader
    My in game name is phaxiuss and have played Becto for a good 2+ years now. Here I am going to talk about my opinion on Factions current state. I am going to write my opinions, please comment on whatever you feel was inaccurate. I really don't know why I am writing this. Anyways...

    If you've played any Factions, you know that PvP is a major factor. Factions as of right now is like a Survival server as of the lack of pvp. Players take heaps of time to grind up decent gear yet the pvp experience on the server isn't that great. I myself have rarely had a decent fight on Factions as mostly the fights occur in the pit. How the pit works is that it's hard to escape from it, meaning the group with the most players often win. Then when the occasional raid happens there is pvp, but rarely results in someone actually dying. The main reason for it being hard to kill someone is the style of PvP in Becto. I think these things certainly need improvements to help the server grow. In the list below I will explain each aspect of Becto combat that is poor:

    • Gapple pvp - in my opinion this style of fights is extremely boring, easy and does not feel rewarding. The only way you can die in gapple pvp is if you run out of apples, run out of sets or forget to eat an apple. If you believe that gapple pvp requires skill, please die in a trap outside of factions spawn. Gapple is just eat and hit. Factions is meant to be competetive and when PvP does not have a huge skill gap, it cannot be rewarding to the best. In my opinion the pvp style should be changed to where pots are used, and gaps are on a cooldown when used.
    • McMMo - whoever donates the most money to get the best possible grinder has greater chances to win every fight. This is because your armor will break 2 minutes into a fight with a person that has high levels of axes. I know it is possible to gather money to make a grinder, but the people that buy crate keys have a head start, and are the ones that sell most of the spawners used for grinding. And it's not only axes that can be leveled, your damage can be made way higher by grinding your swords. This also really tightens the skill gap to where the worst of the worst players have a high chance at beating the best. Grinding these levels is not easy, but as a Factions player you don't want to be spending weeks on this as there are better things to do to benefit your faction. I have played Factions on Becto for a good 2 years now and felt that it was required for me to grind these levels, as pvping was impossible without. This plugin does not belong on a Factions server and hope you can all agree with me on this.
    • Custom enchants - when I started playing Factions custom enchants actually worked, I don't know what they actually do now. I really do not like the idea of custom enchants because they are able to be bought on the web shop and can make pvp one sided. Grinding for the custom enchants is not a problem although, they most certainly have to be balanced. The custom enchants jump boost, blindness, slowness, sentimental and others should never belong on a Factions server. I really liked the update where sentimental had a % on working, yet I still think this enchant should be removed as a whole. Working hard for killing someone and not obtaining their best item feels really un-rewarding. I think that custom enchants should only be grindable and never on sale on the web store. The idea of selling tokens, God gear and god pickaxes is incredibly pay to win and cancels the entire aspect of grinding. Factions is a huge grind and the server needs to always have things to do. There is a token system in Becto, but some servers have XP level system where you get a random enchant for a certain amount of levels. Overall statement, I think custom enchants need working on.
    After talking about my points, I believe having pot PvP is better than gapple pvp as it is certainly more rewarding and skill based.

    Server events should be a huge centre of attention for Factions servers. Things like Koth (King of the Hill), LMS (Last man standing) and community hosted events by staff are great things that can bring a lot of fun to the server having these once a day. For a start Factions already has a koth event and this event is really rewarding as it provides keys. However, I think that the Koth event has to have it's own warp that is made specifically for the koth. This is a huge topic and too much to talk about. In conclusion, new events would be a great addition to Factions if made accurately.

    I think raiding on Factions is awful. For playing the server for a good 2 years, I have realised that raiding is not fun on Becto as it is really slow and near impossible to do when enemies are online. Wither raiding is incredibly slow and can be easily stopped if the enemies because the wither gets killed really quickly and, it is hard to kill people in general. And to be honest, to raid a huge base with a wither it takes a huge amount of skill. Working the wither is really hard and respect to the Klan boys for being amazing at it. I have built many cannons on Becto, to see most of them not function properly, or the occasional cannon that worked to be incredibly slow and have problems shooting past some obsidian that was placed intentionally (made to stop cannons from progressing and made them completely useless I don't know what its called). When I said that cannons are slow, this is because only one stackers seem to work, making it take time for cannons to get through a load of sand walls that are sky limit high. I don't know much about cannon plugins allowing them to work, but the server needs to have better raiding. For cannons also, they could lag the server, so the machine would be to be upgraded if cannoning was developed.

    As you all probably know by now, most Factions servers now a days have rewards for the top winning Factions. Most big servers have a payout for every week. Becto need a prize for the top Factions. Even as a start just giving the top Factions rewards at the end of the season would attract more players. Example concept that Becto could use to reward top factions:

    "End of season Factions rewards
    1st place - $50 buycraft coupon
    2nd place - $35 buycraft coupon
    3rd place - $15 buycraft coupon"


    Most of the things that I've talked about that needs changing brings Becto money. Enchant tokens are bought on the web shop. God gear is bought on the web shop. If Becto did listen to my suggestions these things would no longer be a money making method for them on Factions. This is why Becto needs to add other things that can make them money. Such as cosmetics.

    All of these points would make the server greater, bringing more players and more competition.

    I can understand that Becto is probably busy doing other things as this is a huge network and has many sub servers, but hope you can take some of my points into consideration. I wrote this up because I was bored and hope to get some feedback from the owners. Remember this is my opinion on what Factions needs and most of these things will definitely stay the same due to the way Becto is.

    Thanks for reading my garbage post,
    phaxiuss.
     
  2. bubblesnbugs

    bubblesnbugs Active Member

    Messages:
    19
    Dabears57
    God
    +1(y) I agree
     
    #2 bubblesnbugs, Jul 10, 2019
    Last edited: Jul 10, 2019
  3. Bloopaloop

    Bloopaloop Well-Known Member

    Messages:
    1,078
    Bloopaloop
    God
    This season of factions was doomed to fail from the start. The beta for it was short and as lazy as you could possibly make a beta for a server that's adding in a huge amount of new features and functions. Community input was all but ignored for a majority of the start of factions and continued to be ignored after.

    I'll move on to what you've mentioned,

    Gapple pvp is simply what becto is and we have to accept it, it's been in too long and factions is molded around it. With the lag you get on the server no matter how little just make pot pvp a bad idea.

    Mcmmo is an extremely popular plugin on a huge amount of factions servers. It also gives you something to work towards, the problem with it is when the proper tuning on when what level the special skills gained from mcmmo stop. This is all adjustable the way things currently are. I'd also like to mention that if mcmmo was removed you'd remove a huge portion of time people would actively play as it provides something to work towards, and is a time sink. The only issue is finding a balance.

    Custom enchants will probably never change as far as the plugin being used is concerned. A huge amount of the newly added available enchants are useless and a waste of enchant tokens. The enchants you listed such as blindness, jump boost, slowness, sentimental and I'll add speed to the list shouldn't be a part of factions and should of never been around. Aside from that it is what it is no real use going in depth since it most likely will not change.

    Server events are hard to do but would be nice. Obviously the current Koth is trash but no use go in depth about why that is since it's such a huge topic but I do agree it needs it's own area.

    Wither raiding is the only actual way to raid a base until the cannons are fixed. Until that happens it's something we just have to deal with. It's annoying that you almost always have to wither raid while the opposing faction is offline. It's not particularly hard to wither raid it's just that so many people are brain dead that it becomes hard for them and it's not just a hur dur youtube video guide. I will say it's confusing when you start out unless your in a faction with experience already with it. It wouldn't be hard for me to guess that currently people only lower to half hp and snowball. I don't want to go too in depth on this subject but I'll end it with this I think the major issue between cannon raiding and wither raiding is a cannon you can make and use and perform just as if you did with any number of people but wither raiding is significantly easier with more people especially if everyone knows what to do.

    Seasonal rewards were a thing for seasons 3 and below. You were around when we were livid that there was not going to be an end of season reward for season 4 and we still didn't find out if there was going to be one despite asking several times over several months until the day of the purge. Even after being sabotaged with alts being kicked while we were offline the day before we still managed to raid back a majority of our f top value as majority of it was still left in the over claimed bases. I think we ended that season with upwards of 150mill in value I could be wrong on the exact number, even if you cut our f top in half to account for what we raided off FunnyFish(which wasn't even a third of our value) we still were ahead of everyone else as 2nd was 27mill. Either way stupid situation and decision to not give out a prize but also even stupider to not tell anyone until the day of purge.

    Webstore items I doubt will be changed or removed so I won't touch up on any of that.

    Some stuff you didn't mention and I might not know of being fixed or changed are faction commands, no limit to faction members, no limit to amount of allies, and gen buckets. What I mean by faction commands are the commands added newly this season that allow you to recruit 100% random people and give them 0 access to use as faction power. No limit to faction members because of what I previously mentioned, a faction with 40+ players but only consisting of 5-10 actual players shouldn't be a thing. No limit to allies I mentioned because of Koth since when I was last online it was what looked like 90% of the server allied together and taking Koth constantly. Gen buckets I know sand gens were taken out but I'm not sure about cobble still being in the game either way neither should of been added in the first place.

    Overall you've made some good points we agree and disagree on some but we both can agree a change needs to be made. Season 6 is such a disgrace and unless things change it's looking like the next season will be in the bin as well. I'm not sure who will take over the handling of factions but whoever does I'd highly suggest taking more community suggestions or asking for them on changes and not just listening to a single faction you're friends with like the last person.
     
  4. shaqs_burritos

    shaqs_burritos Well-Known Member

    Messages:
    623
    shaqs_burritos
    God
    Alright, if you are looking for
    - mcmmo changes
    - less p2w custom enchants
    - rewarding pvp
    - pot pvp
    - f top rewards
    You need to go to a different server. These things haven't been integrated since day 1, and doesn't fit with the "becto factions" image.
     
  5. bubblesnbugs

    bubblesnbugs Active Member

    Messages:
    19
    Dabears57
    God
    The image I get from becto factions is a dead server. The image needs to change.
     
    • Optimistic Optimistic x 1
    • List
  6. AkaneKaimetsu

    AkaneKaimetsu Active Member

    Messages:
    45
    phaxiuss
    Invader
    I've already spent quite some time writing today so I'll have to make this a short one.

    Good point on the server being laggy and then imagining the lag with some of these suggestions. They would definitely require the server to have an upgrade. But yeah, as I stated most of these things would never be changed due to reasons. Just simply stated what I would see Becto as a great server.

    McMMo isn't the worst plugin for a Factions server. Said what I thought about it which is that you are forced to grind your levels to do good in a fight and can over power a skilled player.

    Cannons do need to be fixed. Thing is with raiding I mentioned that online raids are nearly impossible. With working cannons you could create a little base for your cannon (it's called a cannon box). Enemies would have to raid the cannon to stop the raid with their own cannon set up to prevent this. tbh idk where im going with this, this isn't no top server which would have all the time for this. This is how big fac servers are like. Anyways just need to have cannons that work because wither raiding is almost impossible when enemies are online. I really didn't understand what you thought about the server fixing cannons.

    As a small server, I believe gen buckets should not be a thing. If the server was to gain some competition/players then I think it wouldn't be a bad idea as placing 30 sand walls would take heaps of time. Obviously genning while being raided should be disallowed and bannable. For things like this faction warnings should be set up, where if a faction gets a certain amount of warnings they get disqualified, get no ftop prize and are off the ftop list. I also think that Factions should only be allowed to have one ally.

    From what you said about season rewards I took it that you were very dissapointed about them not being given out. I'll take it that you agree on rewards.

    I forgot about the custom enchant speed. There should never be an enchant that makes you run that fast. And yeah, most of the enchants currently available are useless for the weapons. I realised that blindness, slowness and others had stopped working this season so the God weapons were actually as good as non God.

    Becto could possibly even hire someone to work on their Factions server as they really do need someone that can handle these suggestions well. But no doubt they can do this by themselves. Factions as one of the most fun gamemodes to many really does need changes made.
     
    #6 AkaneKaimetsu, Jul 11, 2019
    Last edited: Jul 11, 2019
  7. AkaneKaimetsu

    AkaneKaimetsu Active Member

    Messages:
    45
    phaxiuss
    Invader
    If you aren't going to reply with some reasonable comments, please don't. I am already playing multiple servers and just stating my opinions on what I think needs changing. And as I said, most of these things wont be added/changed, as it is my opinion and might not be of Becto's likings.
     
  8. Sonoma

    Sonoma Well-Known Member

    Messages:
    544
    sonoma8
    God
    You’re describing a competitive factions server, Becto is not at all competitive some of the things you mentioned won’t be added, they have been suggested before and like stated above, they haven’t been added since day 1, Becto factions is different, although it does need some updating and care.
     
  9. AkaneKaimetsu

    AkaneKaimetsu Active Member

    Messages:
    45
    phaxiuss
    Invader
    Factions in itself is a competetive gamemode. I have said already that many of these suggestions probably wont be added. Love the useful comment though.
     
  10. shaqs_burritos

    shaqs_burritos Well-Known Member

    Messages:
    623
    shaqs_burritos
    God
    If most of these things won't be added or changed in your opinion, and you want these things, and you have other servers to play factions on, why are you calling my post unreasonable?
     
  11. AkaneKaimetsu

    AkaneKaimetsu Active Member

    Messages:
    45
    phaxiuss
    Invader
    All I'm doing is suggesting things off the top of my head, as many of us know the Factions image is dead like Bubblesnugs said. The server really does need changes, and definitely needs to hear what the community thinks. Ofcourse not everything I said is going to be true, but I'm just listing ideas that could be talked about. You are telling me to play different servers which is pretty hateful as I'm only trying to discuss what needs changing.

    You literally said the pvp isn't rewarding like it's normal for you on Becto. FTop rewards were a thing just did not continue for whatever reason.

    A reasonable post is something with counter arguments, not listing things and saying that they don't belong here without any reasons behind it. Please stop garbage posting as it is getting annoying now.
     
  12. shaqs_burritos

    shaqs_burritos Well-Known Member

    Messages:
    623
    shaqs_burritos
    God
    Stop being hateful, your so mean. How is this garbage posting? I just reiterated what you said, and then told you it wasn't really in becto to have pot pvp, it is far more a gap pvp server. I don't see this being changed, so I'm not sure how my post is garbage to be perfectly honest. If you want all those things in a factions server, I merely suggest you play on a different one. In my mind you are garbage posting, you post random ideas you threw at the wall, and didn't expect very many of them implemented.
     
  13. Sonoma

    Sonoma Well-Known Member

    Messages:
    544
    sonoma8
    God
    If you already said most these won’t be added and you already know they won’t, why make the thread and bring those up?
     
    • Great Post Great Post x 1
    • List
  14. AkaneKaimetsu

    AkaneKaimetsu Active Member

    Messages:
    45
    phaxiuss
    Invader
    I'm just discussing what I think is wrong with the server and getting other people's opinions. I never said they have no chance of being added; I said there's a slim chance.
     
    • Optimistic Optimistic x 1
    • List
  15. Felicette

    Felicette Manager

    Messages:
    755
    Felicette
    Manager
    Server events, fixing cannons, and ftop rewards are all something I'd like to see, although ftop rewards would have to be reserved for when the season doesn't have a lot of big issues such as this season's tps issues.

    Generally, I think gapple pvp may be more beneficial for the current non-competitiveness of Becto's Factions. This gives all parties, experienced or new, a more equal fight and allows new players to improve easier than being thrown straight into pot pvp. As Bloop mentioned, lag would also have a big impact on pot pvp, at the moment there aren't any current tps issues for Factions but during the course of the season we saw many issues that were affecting the server for a good amount of time. If this were to happen again, and I hope it doesn't, gapple pvp would be better than pot pvp if pvp is possible during mass lag like this season's. I suppose, if Becto change how we want our Factions gameplay to be (more competitive and pvp oriented), pot pvp may be a good idea.

    McMMO gives players something to grind and work on, which a lot of players enjoy working towards. We will not be removing it, but can you give us a few ideas on what you would like us to change? You mention that there's a butterfly effect that is p2w where someone who buys keys can grind their McMMO abilities faster and have a general head start compared to the rest of the server. Are there any ideas that you can think of that'll make this better for the free-playing players? One that I could think of is directly editing the webstore but I'm sure Bas doesn't want to remove anything from there.

    As for CEs, Slowness and Blindness were removed for this season (as you said) but you proposed the removal of Jump Boost, Sentimental, and Speed. I would be for these changes if the current state of Factions was a more competitive scene with pot pvp. If we were ever to change to something like that, I would love to see how pvp fairs without these CEs. While the webstore gives players a lot of advantages, most of the gear purchasable is comparable to gear that's not bought from the store.

    Server events are very fun and I'd love more, they're a little hard for staff to do but I'd love to hear ideas for server events. KoTH is an automatic one which has a lot of reward for winning. LMS would be fun to see, but how do you suggest it be implemented? The purge is already a last man standing with a huge payout but I assume you'd like something more casual, any suggestions? For community events hosted specifically by staff, I really enjoy @_JoBRo's Kitpvp events and I hope to host a few like his soon on Factions and other servers. Can you add onto KoTH needing its own area? I'd like to hear some suggestions and thoughts about where it could go.

    I'd like to see cannons fully functional, as long as they're reasonably sized. Cannons that have the potential to lag the server so severely that we need to upgrade the server shouldn't be allowed and would (hopefully) be prevented from working correctly, not affecting other cannons.

    Ftop rewards should be a thing but, honestly, only for a season that's 100% fair and has no issues. This season wouldn't have qualified in my opinion because of the TPS issues and duping that happened earlier in the season. If the next season was really solid and more competitive, I'd like to see ftop rewards at the end of the season. Additionally, I like the proposed example that you gave, I feel this is fair and isn't asking too much.

    I'm not sure that we're going to be changing much on the webstore at the moment. I would like to add cosmetics but I'm not exactly sure what type of cosmetics we could add nor what cosmetics the community would want. Any thoughts on cosmetics you want to share?

    As for what Bloop mentioned, I think limited members and allies would be a positive addition to Factions. It creates actual incentive for more competitive play which is how Factions should be played. As for gen buckets, I don't particularly mind them... I can see the sides for both supporting them and not supporting them. If I had my choice, I think until we become a bigger server they should be disabled.

    Keep in mind, these are my thoughts on this subject and not what'll be changed or implemented. This is purely for discussion sake until I get clear answers, document and forward the suggestions, and they get denied or implemented by someone with the permissions to do so.
     
  16. AkaneKaimetsu

    AkaneKaimetsu Active Member

    Messages:
    45
    phaxiuss
    Invader
    I feel like the keys are generally balanced as the spawners have a really small obtainable chance. The most important thing about McMMo is that spawners are only mineable by using spawner pickaxes. This is insanely p2w and I feel like anyone with a rank or certain ranks should be able to just mine spawners normally. There could be a mine fee implemented so that people with ranks cannot just mine their spawners after placing them. This would also stop factions from mining their own spawners while getting raided. Another huge thing is that everyone that has money buys spawner pickaxes, and when the seasons starts they rush to nether searching for Blaze spawners to mine. This might bring in some money for Becto, however some players cannot buy these things or wont want to and by that time all the good spawners will be gone. Blaze spawners are one of the best for McMMo grinding fyi.

    Events are great in many ways. The purge is different to my idea of LMS as it involves players using their own obtained gear. The idea of it is to make everyone have the same gear. LMS could be a hard idea to implement but could also be automatic. I think that LMS should have a command "/warp lms" that teleports players to an arena in a seperate world/server (this is why it could be hard to add). This would teleport them to a lobby until the event starts and this should be open up 5 mins before the event start. The whole event is a straight forward idea and I'm sure if this was to be added the staff team would figure out how it would work. These events could give prizes like keys, spawners etc. I believe KoTH should have it's own area as this would help people from knocking and running. KoTH should be a seperate warp / world where it has it's own spawn area. Then a short pathway to a temple where the KoTH is located in the middle. This makes it more intense and risky. The current KoTH cap floats above the pit and in my personal preference I would like to see it on the ground.

    I agree that cannons need work but to the point where they don't lag the server. This should be something that is focused on the most.

    FTop rewards are another thing that motivates the players to play and grind. I agree that the server needs to be stable before adding these.

    Some cosmetics that Becto could have: disguises, pocket pals and particle effects.
    Particles are already a thing in the pointshop but I'm sure they could be made a lot more intense if it came to people paying for them. These are just some and I aint that creative. You get the idea.

    Factions servers normally only allow factions to have 1 ally. Member limits should also be implemented depending on how populated the server is. Member limits would also limit factions on how big their bases can be. Gen buckets aren't a bad tool when the server is fixed where raiding is good. I agree that they should be added once the server gains players and is more clean.

    I don't know if Becto is keen on having sub server staff, however having some staff members assigned mainly to Factions would benefit the server as there has been some shady things. What I mean is having people that are experienced with Factions to moderate it.