I have a crazy suggestion, which design properly could have a ton of players actually playing for better gear to help combat p2w players, and create a more competitive aspect to the server. I want to go through a couple of gamemodes that could benefit from this: 1) Prison: Every half hour have a "horse that spawns in in a pvp zone, warp pvp if that mine was big enough, with 50 or so zombies with armor and increased health and damage dealt. These zombies when killed could drop junk, such as 8x regular golden apples, or at a low % chance drop something as rare as a spawner, or a custom enchants piece of armor. These hordes every half hour would encourage players to be online during these times, to get possible better gear. On the hour, I propose that 100 mobs with higher health spawn in, and give somewhat high % to give better rewards. These things would give players more events, and be less p2w. 2) Factions: A similar thing to factions, except that instead of zombie mobs, envoys that can be claimed, which can be in a sizable warzone area. These envoys can be spawned in on the hour, and can have similar rewards to prison, armor, regular golden apples, spawners, tnt, creeper eggs, or obsidian. Every 4 hours, I propose a rarer event, which could be randomly chosen from the 3 that I provide as examples: A pit of doom: a pvp pit, with a chest that can be unlocked 5 minutes after the chat message, and the more players killed in that pvp pit, would determine how good the reward would be for the lucky player who opened the chest. A boss mob: ( rarest of the 3) This boss mob could have a ton of health, ex 2000, and would create a scoreboard on the side of every players screen that showed a leader board of how much damage a player did to the mob in % form. The 3 players that did the most damage would get a very good reward, and the next. 7 players ( top 10) would get a decent reward, and any player that did damage to the mob gets a reward that may or may not be worth what they got when they jumped in to attack the mob. A huge gapple pvp fight: As many players who wished to participate could join this, and all of them would be given 2 sets of armor, some strength and speed potions, and a stack of gapples. The players names would be blurred as a small feature to prevent mass teaming and make it a little more fair. Of course some factions could all join a call and figure out who was who, but blurring names would still level the playing ground somewhat. The top 10 players in this pvp event would receive a reward, tiered by how good they ranked in the top 10. These are the crazy long suggestions I have for pvp oriented servers (excluding kitpvp) Please comment below!