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    MIKEx

    Member
    MIKEx
    MIKEx
    ULTRA
    Joined
    Oct 30, 2020
    Messages
    2
    Reactions
    3
    Hello,
    Myself aswell as other active factions players have compiled a list of things we would like to see implemented/changed. I'll link the pictures of our suggestions we voted for. Thanks.
    1612557720922.png

    1612557744536.png

    1612557770226.png

    1612557812605.png

    1612557860172.png

    1612557892929.png

    1612557924277.png
     

    ROSIE_

    Active Member
    ROSlE_
    ROSlE_
    ULTRA
    Joined
    Aug 1, 2019
    Messages
    88
    Reactions
    81
    Hi Mike,

    I have a few thoughts on your suggestions. First off, for future reference, it would be preferable for you to take the time to type out your suggestions, rather than simply attaching many images. This would also give you the opportunity to better explain your suggestions, so we can understand your logic and reasoning for each piece of input. Additionally, comments like "an anti cheat made by proper devs," "replace Bucky with something actually reasonable," and "suggestions by actual players? Shut this down rn" aren't really appropriate or productive in conversation, and they serve to undermine the sincerity of other legitimate concerns you may also be trying to rely.

    Many of these suggestions have already been incorporated in our Trello board, and to avoid repetition, I'll avoid mentioning them again here (Feel free to reference the Trello here: https://trello.com/becto) The suggestions on tweaking starting kits to help new players, fixing the issue with skipping xp bottles, and repairing named sets in anvils are all good areas of improvement. Personally, I don't see the need for implementing a grace period or lengthening the combat timer. I'm not a fan of the /fix sign and buffing holy white scroll odds, as these increase the "OP" aspect of factions and draw away from faction's distinct "Becto Charm". Same applies for rebuffing atomic detonate, which still is a very effective means of clearing large areas of land. In regards to storing spawners, I can understand where this suggestion is coming from, but it is ultimately up to the players to choose what they would like to do with their own spawners. There are already numerous incentives for players to place spawners (e.g. grinding levels, making money by selling mob drops, achieving f value, etc.). Forcing smaller factions to place their good loot when they may not necessarily have the means to defend it, simply because larger factions want to raid them for even more stuff, is not my idea of balanced gameplay. In regards to your suggestions about the enchant system, switching systems, switching to a no debuff style of pvp, and rebalancing dust, there was a poll at the beginning of the season, and this is the enchant system that the majority of players selected as their preference. Perhaps something similar will be implemented for next season. I hope this touches on many of your points.

    Kindly,
    Rosie
     

    Cotex

    Member
    Cotex
    Cotex
    INVADER
    Joined
    Dec 8, 2020
    Messages
    3
    Hi Mike,

    I have a few thoughts on your suggestions. First off, for future reference, it would be preferable for you to take the time to type out your suggestions, rather than simply attaching many images. This would also give you the opportunity to better explain your suggestions, so we can understand your logic and reasoning for each piece of input. Additionally, comments like "an anti cheat made by proper devs," "replace Bucky with something actually reasonable," and "suggestions by actual players? Shut this down rn" aren't really appropriate or productive in conversation, and they serve to undermine the sincerity of other legitimate concerns you may also be trying to rely.

    Many of these suggestions have already been incorporated in our Trello board, and to avoid repetition, I'll avoid mentioning them again here (Feel free to reference the Trello here: https://trello.com/becto) The suggestions on tweaking starting kits to help new players, fixing the issue with skipping xp bottles, and repairing named sets in anvils are all good areas of improvement. Personally, I don't see the need for implementing a grace period or lengthening the combat timer. I'm not a fan of the /fix sign and buffing holy white scroll odds, as these increase the "OP" aspect of factions and draw away from faction's distinct "Becto Charm". Same applies for rebuffing atomic detonate, which still is a very effective means of clearing large areas of land. In regards to storing spawners, I can understand where this suggestion is coming from, but it is ultimately up to the players to choose what they would like to do with their own spawners. There are already numerous incentives for players to place spawners (e.g. grinding levels, making money by selling mob drops, achieving f value, etc.). Forcing smaller factions to place their good loot when they may not necessarily have the means to defend it, simply because larger factions want to raid them for even more stuff, is not my idea of balanced gameplay. In regards to your suggestions about the enchant system, switching systems, switching to a no debuff style of pvp, and rebalancing dust, there was a poll at the beginning of the season, and this is the enchant system that the majority of players selected as their preference. Perhaps something similar will be implemented for next season. I hope this touches on many of your points.

    Kindly,
    Rosie
    😐
     
    Joined
    May 6, 2020
    Messages
    5
    Hi Mike,

    I have a few thoughts on your suggestions. First off, for future reference, it would be preferable for you to take the time to type out your suggestions, rather than simply attaching many images. This would also give you the opportunity to better explain your suggestions, so we can understand your logic and reasoning for each piece of input. Additionally, comments like "an anti cheat made by proper devs," "replace Bucky with something actually reasonable," and "suggestions by actual players? Shut this down rn" aren't really appropriate or productive in conversation, and they serve to undermine the sincerity of other legitimate concerns you may also be trying to rely.

    Many of these suggestions have already been incorporated in our Trello board, and to avoid repetition, I'll avoid mentioning them again here (Feel free to reference the Trello here: https://trello.com/becto) The suggestions on tweaking starting kits to help new players, fixing the issue with skipping xp bottles, and repairing named sets in anvils are all good areas of improvement. Personally, I don't see the need for implementing a grace period or lengthening the combat timer. I'm not a fan of the /fix sign and buffing holy white scroll odds, as these increase the "OP" aspect of factions and draw away from faction's distinct "Becto Charm". Same applies for rebuffing atomic detonate, which still is a very effective means of clearing large areas of land. In regards to storing spawners, I can understand where this suggestion is coming from, but it is ultimately up to the players to choose what they would like to do with their own spawners. There are already numerous incentives for players to place spawners (e.g. grinding levels, making money by selling mob drops, achieving f value, etc.). Forcing smaller factions to place their good loot when they may not necessarily have the means to defend it, simply because larger factions want to raid them for even more stuff, is not my idea of balanced gameplay. In regards to your suggestions about the enchant system, switching systems, switching to a no debuff style of pvp, and rebalancing dust, there was a poll at the beginning of the season, and this is the enchant system that the majority of players selected as their preference. Perhaps something similar will be implemented for next season. I hope this touches on many of your points.

    Kindly,
    Rosie
    😓
     

    Aveel

    Well-Known Member
    Joined
    May 11, 2020
    Messages
    79
    Reactions
    33
    Hi Mike,

    I have a few thoughts on your suggestions. First off, for future reference, it would be preferable for you to take the time to type out your suggestions, rather than simply attaching many images. This would also give you the opportunity to better explain your suggestions, so we can understand your logic and reasoning for each piece of input. Additionally, comments like "an anti cheat made by proper devs," "replace Bucky with something actually reasonable," and "suggestions by actual players? Shut this down rn" aren't really appropriate or productive in conversation, and they serve to undermine the sincerity of other legitimate concerns you may also be trying to rely.

    Many of these suggestions have already been incorporated in our Trello board, and to avoid repetition, I'll avoid mentioning them again here (Feel free to reference the Trello here: https://trello.com/becto) The suggestions on tweaking starting kits to help new players, fixing the issue with skipping xp bottles, and repairing named sets in anvils are all good areas of improvement. Personally, I don't see the need for implementing a grace period or lengthening the combat timer. I'm not a fan of the /fix sign and buffing holy white scroll odds, as these increase the "OP" aspect of factions and draw away from faction's distinct "Becto Charm". Same applies for rebuffing atomic detonate, which still is a very effective means of clearing large areas of land. In regards to storing spawners, I can understand where this suggestion is coming from, but it is ultimately up to the players to choose what they would like to do with their own spawners. There are already numerous incentives for players to place spawners (e.g. grinding levels, making money by selling mob drops, achieving f value, etc.). Forcing smaller factions to place their good loot when they may not necessarily have the means to defend it, simply because larger factions want to raid them for even more stuff, is not my idea of balanced gameplay. In regards to your suggestions about the enchant system, switching systems, switching to a no debuff style of pvp, and rebalancing dust, there was a poll at the beginning of the season, and this is the enchant system that the majority of players selected as their preference. Perhaps something similar will be implemented for next season. I hope this touches on many of your points.

    Kindly,
    Rosie
    😐 😐 😐
     

    DietherisCool

    Well-Known Member
    Joined
    Jan 15, 2019
    Messages
    121
    Reactions
    25
    Hi Mike,

    I have a few thoughts on your suggestions. First off, for future reference, it would be preferable for you to take the time to type out your suggestions, rather than simply attaching many images. This would also give you the opportunity to better explain your suggestions, so we can understand your logic and reasoning for each piece of input. Additionally, comments like "an anti cheat made by proper devs," "replace Bucky with something actually reasonable," and "suggestions by actual players? Shut this down rn" aren't really appropriate or productive in conversation, and they serve to undermine the sincerity of other legitimate concerns you may also be trying to rely.

    Many of these suggestions have already been incorporated in our Trello board, and to avoid repetition, I'll avoid mentioning them again here (Feel free to reference the Trello here: https://trello.com/becto) The suggestions on tweaking starting kits to help new players, fixing the issue with skipping xp bottles, and repairing named sets in anvils are all good areas of improvement. Personally, I don't see the need for implementing a grace period or lengthening the combat timer. I'm not a fan of the /fix sign and buffing holy white scroll odds, as these increase the "OP" aspect of factions and draw away from faction's distinct "Becto Charm". Same applies for rebuffing atomic detonate, which still is a very effective means of clearing large areas of land. In regards to storing spawners, I can understand where this suggestion is coming from, but it is ultimately up to the players to choose what they would like to do with their own spawners. There are already numerous incentives for players to place spawners (e.g. grinding levels, making money by selling mob drops, achieving f value, etc.). Forcing smaller factions to place their good loot when they may not necessarily have the means to defend it, simply because larger factions want to raid them for even more stuff, is not my idea of balanced gameplay. In regards to your suggestions about the enchant system, switching systems, switching to a no debuff style of pvp, and rebalancing dust, there was a poll at the beginning of the season, and this is the enchant system that the majority of players selected as their preference. Perhaps something similar will be implemented for next season. I hope this touches on many of your points.

    Kindly,
    Rosie
    😕
     

    PingHit

    Active Member
    iPingHit
    iPingHit
    GOD
    Joined
    Jul 17, 2020
    Messages
    57
    Reactions
    25
    Hi Mike,

    I have a few thoughts on your suggestions. First off, for future reference, it would be preferable for you to take the time to type out your suggestions, rather than simply attaching many images. This would also give you the opportunity to better explain your suggestions, so we can understand your logic and reasoning for each piece of input. Additionally, comments like "an anti cheat made by proper devs," "replace Bucky with something actually reasonable," and "suggestions by actual players? Shut this down rn" aren't really appropriate or productive in conversation, and they serve to undermine the sincerity of other legitimate concerns you may also be trying to rely.

    Many of these suggestions have already been incorporated in our Trello board, and to avoid repetition, I'll avoid mentioning them again here (Feel free to reference the Trello here: https://trello.com/becto) The suggestions on tweaking starting kits to help new players, fixing the issue with skipping xp bottles, and repairing named sets in anvils are all good areas of improvement. Personally, I don't see the need for implementing a grace period or lengthening the combat timer. I'm not a fan of the /fix sign and buffing holy white scroll odds, as these increase the "OP" aspect of factions and draw away from faction's distinct "Becto Charm". Same applies for rebuffing atomic detonate, which still is a very effective means of clearing large areas of land. In regards to storing spawners, I can understand where this suggestion is coming from, but it is ultimately up to the players to choose what they would like to do with their own spawners. There are already numerous incentives for players to place spawners (e.g. grinding levels, making money by selling mob drops, achieving f value, etc.). Forcing smaller factions to place their good loot when they may not necessarily have the means to defend it, simply because larger factions want to raid them for even more stuff, is not my idea of balanced gameplay. In regards to your suggestions about the enchant system, switching systems, switching to a no debuff style of pvp, and rebalancing dust, there was a poll at the beginning of the season, and this is the enchant system that the majority of players selected as their preference. Perhaps something similar will be implemented for next season. I hope this touches on many of your points.
    😪
     

    xRik_

    Member
    xRik_
    xRik_
    ULTRA
    Joined
    Jan 6, 2021
    Messages
    12
    Reactions
    1
    Hi Mike,

    I have a few thoughts on your suggestions. First off, for future reference, it would be preferable for you to take the time to type out your suggestions, rather than simply attaching many images. This would also give you the opportunity to better explain your suggestions, so we can understand your logic and reasoning for each piece of input. Additionally, comments like "an anti cheat made by proper devs," "replace Bucky with something actually reasonable," and "suggestions by actual players? Shut this down rn" aren't really appropriate or productive in conversation, and they serve to undermine the sincerity of other legitimate concerns you may also be trying to rely.

    Many of these suggestions have already been incorporated in our Trello board, and to avoid repetition, I'll avoid mentioning them again here (Feel free to reference the Trello here: https://trello.com/becto) The suggestions on tweaking starting kits to help new players, fixing the issue with skipping xp bottles, and repairing named sets in anvils are all good areas of improvement. Personally, I don't see the need for implementing a grace period or lengthening the combat timer. I'm not a fan of the /fix sign and buffing holy white scroll odds, as these increase the "OP" aspect of factions and draw away from faction's distinct "Becto Charm". Same applies for rebuffing atomic detonate, which still is a very effective means of clearing large areas of land. In regards to storing spawners, I can understand where this suggestion is coming from, but it is ultimately up to the players to choose what they would like to do with their own spawners. There are already numerous incentives for players to place spawners (e.g. grinding levels, making money by selling mob drops, achieving f value, etc.). Forcing smaller factions to place their good loot when they may not necessarily have the means to defend it, simply because larger factions want to raid them for even more stuff, is not my idea of balanced gameplay. In regards to your suggestions about the enchant system, switching systems, switching to a no debuff style of pvp, and rebalancing dust, there was a poll at the beginning of the season, and this is the enchant system that the majority of players selected as their preference. Perhaps something similar will be implemented for next season. I hope this touches on many of your points.

    Kindly,
    Rosie
    🤡
     

    Fornuftig

    Well-Known Member
    Joined
    Jan 6, 2018
    Messages
    69
    Reactions
    20
    Hi Mike,

    I have a few thoughts on your suggestions. First off, for future reference, it would be preferable for you to take the time to type out your suggestions, rather than simply attaching many images. This would also give you the opportunity to better explain your suggestions, so we can understand your logic and reasoning for each piece of input. Additionally, comments like "an anti cheat made by proper devs," "replace Bucky with something actually reasonable," and "suggestions by actual players? Shut this down rn" aren't really appropriate or productive in conversation, and they serve to undermine the sincerity of other legitimate concerns you may also be trying to rely.

    Many of these suggestions have already been incorporated in our Trello board, and to avoid repetition, I'll avoid mentioning them again here (Feel free to reference the Trello here: https://trello.com/becto) The suggestions on tweaking starting kits to help new players, fixing the issue with skipping xp bottles, and repairing named sets in anvils are all good areas of improvement. Personally, I don't see the need for implementing a grace period or lengthening the combat timer. I'm not a fan of the /fix sign and buffing holy white scroll odds, as these increase the "OP" aspect of factions and draw away from faction's distinct "Becto Charm". Same applies for rebuffing atomic detonate, which still is a very effective means of clearing large areas of land. In regards to storing spawners, I can understand where this suggestion is coming from, but it is ultimately up to the players to choose what they would like to do with their own spawners. There are already numerous incentives for players to place spawners (e.g. grinding levels, making money by selling mob drops, achieving f value, etc.). Forcing smaller factions to place their good loot when they may not necessarily have the means to defend it, simply because larger factions want to raid them for even more stuff, is not my idea of balanced gameplay. In regards to your suggestions about the enchant system, switching systems, switching to a no debuff style of pvp, and rebalancing dust, there was a poll at the beginning of the season, and this is the enchant system that the majority of players selected as their preference. Perhaps something similar will be implemented for next season. I hope this touches on many of your points.

    Kindly,
    Rosie
    🐴
     

    Kryska

    Well-Known Member
    Kryska
    Kryska
    GOD
    Joined
    Mar 22, 2019
    Messages
    12
    Reactions
    4
    Hi Mike,

    I have a few thoughts on your suggestions. First off, for future reference, it would be preferable for you to take the time to type out your suggestions, rather than simply attaching many images. This would also give you the opportunity to better explain your suggestions, so we can understand your logic and reasoning for each piece of input. Additionally, comments like "an anti cheat made by proper devs," "replace Bucky with something actually reasonable," and "suggestions by actual players? Shut this down rn" aren't really appropriate or productive in conversation, and they serve to undermine the sincerity of other legitimate concerns you may also be trying to rely.

    Many of these suggestions have already been incorporated in our Trello board, and to avoid repetition, I'll avoid mentioning them again here (Feel free to reference the Trello here: https://trello.com/becto) The suggestions on tweaking starting kits to help new players, fixing the issue with skipping xp bottles, and repairing named sets in anvils are all good areas of improvement. Personally, I don't see the need for implementing a grace period or lengthening the combat timer. I'm not a fan of the /fix sign and buffing holy white scroll odds, as these increase the "OP" aspect of factions and draw away from faction's distinct "Becto Charm". Same applies for rebuffing atomic detonate, which still is a very effective means of clearing large areas of land. In regards to storing spawners, I can understand where this suggestion is coming from, but it is ultimately up to the players to choose what they would like to do with their own spawners. There are already numerous incentives for players to place spawners (e.g. grinding levels, making money by selling mob drops, achieving f value, etc.). Forcing smaller factions to place their good loot when they may not necessarily have the means to defend it, simply because larger factions want to raid them for even more stuff, is not my idea of balanced gameplay. In regards to your suggestions about the enchant system, switching systems, switching to a no debuff style of pvp, and rebalancing dust, there was a poll at the beginning of the season, and this is the enchant system that the majority of players selected as their preference. Perhaps something similar will be implemented for next season. I hope this touches on many of your points.

    Kindly,
    Rosie
    😱
     

    valdemarian

    Well-Known Member
    valdemarian
    valdemarian
    ULTRA
    Joined
    Apr 19, 2016
    Messages
    95
    Reactions
    25
    Hi Mike,

    I have a few thoughts on your suggestions. First off, for future reference, it would be preferable for you to take the time to type out your suggestions, rather than simply attaching many images. This would also give you the opportunity to better explain your suggestions, so we can understand your logic and reasoning for each piece of input. Additionally, comments like "an anti cheat made by proper devs," "replace Bucky with something actually reasonable," and "suggestions by actual players? Shut this down rn" aren't really appropriate or productive in conversation, and they serve to undermine the sincerity of other legitimate concerns you may also be trying to rely.

    Many of these suggestions have already been incorporated in our Trello board, and to avoid repetition, I'll avoid mentioning them again here (Feel free to reference the Trello here: https://trello.com/becto) The suggestions on tweaking starting kits to help new players, fixing the issue with skipping xp bottles, and repairing named sets in anvils are all good areas of improvement. Personally, I don't see the need for implementing a grace period or lengthening the combat timer. I'm not a fan of the /fix sign and buffing holy white scroll odds, as these increase the "OP" aspect of factions and draw away from faction's distinct "Becto Charm". Same applies for rebuffing atomic detonate, which still is a very effective means of clearing large areas of land. In regards to storing spawners, I can understand where this suggestion is coming from, but it is ultimately up to the players to choose what they would like to do with their own spawners. There are already numerous incentives for players to place spawners (e.g. grinding levels, making money by selling mob drops, achieving f value, etc.). Forcing smaller factions to place their good loot when they may not necessarily have the means to defend it, simply because larger factions want to raid them for even more stuff, is not my idea of balanced gameplay. In regards to your suggestions about the enchant system, switching systems, switching to a no debuff style of pvp, and rebalancing dust, there was a poll at the beginning of the season, and this is the enchant system that the majority of players selected as their preference. Perhaps something similar will be implemented for next season. I hope this touches on many of your points.

    Kindly,
    Rosie
    🤪