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Discussion in 'Suggestions and Feedback' started by Jetpuffed, Oct 25, 2018.
I see i agree with this idea.
This idea though is completely useless.
I hate using bold but it’s nice for everyone to know.
Jetpuffed clearly said earlier on that the terrain would stay the same and to stop talking about it. He already threatened to take away peoples permissions to talk in this thread if it continued.
So can we please move away from terrain and onto a new topic?
big oof vevetable man
I like this idea
These all sound great and I'm new to forums so I am unaware if this has been discussed but I are u aware of the auto-sell feature. it is very popular on other servers and I'm sure it will be a great addition to factions and other servers
thanks for taking ur time to read this
(Welcome to the forums dad)
And i believe this idea was already suggested.
In /shop, make a sell section where you simply drop your items in and then click confirm sell when you are done. Please add all clay and wool colors to this instead of the plain variants only.
Forgot to mention. Please make it so iron ingots and gold ingots sell more than their ore counterparts, as spending more to smelt it to loose value makes no sense.
Just came up with another idea: bow enchant updates.
More power levels
"tracking" that makes arrows slightly fly toward the target as if it was magnetized (you still have to be somewhat accurate and this enchant will likely be very expensive, as it goes up, the radius goes up)
When hitting an ally with an arrow, it gives them one of the enchants you could get like speed, heal, or jump. does not work on anything but allies. It does not damage allies.
enchant that makes bows pull faster (if thats possible)
looting for bows? why is this not in vanilla?
more flame levels just like fire aspect for swords
wither, poison, blinding, and other negative aspects
"aqua affinity" for arrows that makes them move through water without slowing down or loosing flame (includes rain)
multi arrow that makes bows have a chance to fire 2, and rarely 3 arrows. upgrades increase chances, and you can get up to 10 arrows at once (which is extremely rare). this working with infinity is questionable, though i think its just really hard to use sweeping edge.
leech health and leech pot effects (this can backfire as it also leeches negative effects that could be caused by your own bow, so milk is a good idea to bring)
I am not asking for all of these to be added. I think they all could be quite good, but lets keep bows simple. choose only a few, or bows will just be swords 2.0, which isn't exactly what should happen.
This is just a minor suggestion for kitpvp but I think they should change it to when you get a kill crate key, it puts it in your inv instead of dropping it because I have lost so many due to that. But thats not major.
Does this thread say "kitpvp suggestions?"
https://becto.net/threads/kitpvp-reset-suggestions.4570/ kitpvp suggestions belong here
No it does not, Sorry about that. Will not make the same mistake again!
Factions season six is now completed! It's ready for release.
So, I've implemented almost every suggestion in this thread. This is your chance to get your final suggestions in!
Finalllyyyyyy when is the release!!!!!!
After 1.14 released, as i heard.
Once was "Becto"/Staff member online and i asked, when season 6 is going to release. It told me, if 1.14 is released. It would be a nonsense, that we hadn't realise season 6 in December already, if we use 1.13 so or so. 2 month are gone for, that we are going to use 1.14, not 1.13. I expected 1.14 to be in season 6, or update it later, i guess, it wouldn't be any problemmm.
can you bring back some classic commands such as /sell hand /sell handall and along side the new bosses that spawn consistently spawn a boss that is a challenge to kill and drops a 'GOD' key but make it spawn every 4-8 hours though so its not as easily farmed but it spawns enough and has high rewards to make players fight over it or team up to take it down.