The Antidote enchantment update sparked a lot of conversation, everyone had different opinions about the topic but there was one clear message: it had to be adjusted because the negative enchantments on swords become completely useless when fighting a player who has armour with the antidote enchantment. First of all I would like to thank everyone for posting their feedback on the forums. We read all of it and try to find solutions that work the best for everyone, keep posting ideas and discussing changes and we will make sure to look at all the options we have. Now here is what we changed in a quick overview: Antidote now goes up to level 4 Every level of antidote gives a higher chance to prevent negative effects (see spoiler below) You can only enchant a chestplate with antidote Prices have been adjusted Level 1: 1600 tokens Level 2: 3200 tokens Level 3: 6400 tokens Level 4: 12800 tokens We will not reveal the exact changes for it to proc, but you can see an example of the levels in these GIFs below. Level 4 does not mean you are 100% immune to all negative effects. Each hit you receive from another player, it has a chance to proc the antidote effect. Spoiler: Effects per level Sword used Spoiler: Level 1 Spoiler: Level 2 Spoiler: Level 3 Spoiler: Level 4 If you have already enchanted items with antidote 1 for a price of 15000 tokens, we can remove it off your item for you and refund you 15000 tokens. Unfortunately we are not able to automatically do this as enchantments are not logged. Just message an admin or above or tag them with @Admin in the #support channel on our Discord server. (https://becto.net/discord) These changes are effective on Skyblock and Factions right now. In other news, related to this topic... the antidote enchantment does not work on 1.8 servers- we have removed it off prison in the mean time and have notified the developer to push a fix for this. If there are any more questions, please feel free to discuss below.