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The Antidote enchantment update sparked a lot of conversation, everyone had different opinions about the topic but there was one clear message: it had to be adjusted because the negative enchantments on swords become completely useless when fighting a player who has armour with the antidote enchantment.

First of all I would like to thank everyone for posting their feedback on the forums. We read all of it and try to find solutions that work the best for everyone, keep posting ideas and discussing changes and we will make sure to look at all the options we have.

Now here is what we changed in a quick overview:
  • Antidote now goes up to level 4
  • Every level of antidote gives a higher chance to prevent negative effects (see spoiler below)
  • You can only enchant a chestplate with antidote
  • Prices have been adjusted
    • Level 1: 1600 tokens
    • Level 2: 3200 tokens
    • Level 3: 6400 tokens
    • Level 4: 12800 tokens
We will not reveal the exact changes for it to proc, but you can see an example of the levels in these GIFs below. Level 4 does not mean you are 100% immune to all negative effects.

Each hit you receive from another player, it has a chance to proc the antidote effect.
Sword used

If you have already enchanted items with antidote 1 for a price of 15000 tokens, we can remove it off your item for you and refund you 15000 tokens. Unfortunately we are not able to automatically do this as enchantments are not logged.
Just message an admin or above or tag them with @Admin in the #support channel on our Discord server....

We have implemented a new type of enchantment on the server today called Antidote.
It is already active on Factions and will be active on other servers as well soon after.

The enchantment costs 15.000 tokens and allows you to negate any negative effects caused by other players with potions or swords, you only have to enchant one armour piece for it to take effect.

When you have an item equipped with the antidote enchantment it will negate all the following effects:
It will also be added to god sets on the webshop.

This month was the time for the Factions rework. Yes, it happened :-D I am going to start off by congratulating Jetpuffed on winning the Purge event and thank you to every one else who took part!

Factions update
:diamond: Bucky the Nether boss - A new boss was added to the Nether world. Its name is Bucky and this boss is designed to be much harder than the Reaper. Bucky will change forms as his health gets lower. As his health gets lower he also gets harder. He will also spawn magma eaters that will eat up your potion effects when they damage you. Keep in mind that PVP is enabled in the Nether!
:diamond: Enchants removed from /enchant - Poison, Toxic, Blindness and Mending were all removed from /enchant.
:diamond: Tokens in Crates - We added the ability to win tokens in crates just like the other servers.
:diamond: Depth Strider - Depth Strider was added to /enchant
:diamond: Thorns - Thorns was removed from all armour items apart from chestplates in /enchant.

Important rule changes
:diamond: With the new update of Factions we have added a new rule. Any Faction who is caught using alt accounts to boost their power will have their whole Faction disbanded without any warning. Don't worry, you are still allowed to have your main account and your own alt account in your faction but if you are found to have multiple alt accounts that have no 'main' account attached to them then the faction they are in will be disbanded.


This Factions season is already coming to an end and it is time to announce our seasonal event that comes with the reset of Factions.

The purge this season will be very much like the purge last season, with some minor adjustments and improvements.

This is how it will go down... the entire event will last around one hour, seperated in 4 stages:
  • The first 10 minutes all Faction claim protections will be disabled, meaning you can finally steal all those items from that large Faction you were never able to raid... or this could be the time for you to defend your beloved base to prevent others from getting your items! This will also be the time to get your best items from your base, because you can no longer access it later.
  • The next 30 minutes the world border will come closing in until it is around the spawn area.. it is not wise to die during this period because you might not be able to get new items from your base for the final fight. Spawn will be a safe area during this time.
  • The next 5 minutes will be a short pause... time for everyone to get together with their friends and factions to prepare for the final stage! Teaming is allowed so be careful!
  • The final stage will be the most important part of the event so pay attention. Exactly at the final stage mark PVP will be turned on everywhere, there are no places to hide! If you die during the final stage you will respawn in spectator gamemode meaning you can not get back into the fight, so be very careful on what you do. Nobody can join the server during the final stage.
The last man standing will win $250 (webshop coupon)
Any players stalling (not fighting) if they are the last people alive will be disqualified from the event.
A few things to note during the final hour
  • Teaming during the purge is allowed
  • mcMMO will be enabled but all abilities will be disabled
  • Throwing XP...

We have done a major rework of our Daily Reward system! As a quick rerun, we added the ability to collect daily rewards on all servers. This involves you locating and clicking on NPC's. You can also complete Parkour challenges daily on the hub.
For full details check it out here: